06.30.08

Internet Behavior

Posted in And Now for Something Completely Different, Behavior, Fun and Games at 12:16 pm by justakim

Some online gaming companies have come to realize that customer behavior impacts sales (language warning). This article discusses how the game can be engineered to discourage certain antisocial behaviors that run rampant in multiplayer games today.

I really like not only the acknowledgment that gamer culture (or lack thereof) is a turnoff for many, and that it would be economically worthwhile to do something about it.

You don’t have to let (social filter) hurt your multiplayer game’s popularity or sales. Social environments can be designed to minimize bad behavior. Social conflict is inevitable in online gaming — but it doesn’t have to be as frequent or severe as it is.

But if you don’t design the social environment, your game will probably end up feeling like most do right now — like the lawless territories of the Wild West.

Censorship added by me.

It seems to me that online gaming will inevitably become more-or-less civilized, like a vast portion of the rest of the internet has become over the years.

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